Saturday, 16 May 2009
Architecture of evil
http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html
Tuesday, 12 May 2009
User-generated Content
Does anyone here play City of Heroes or have any experience of the kind of exploitation mentioned? Do you think it really counts as exploitation or should it just be thought of as a 'rules are meant to be broken' scenario.
Personally, I maintain that when game developers loosen their grasp on the reigns of a project, they have to expect that players will find all sorts of other ways to have fun in-game, ways which aren't necessarily envisioned by the design team. I think Barry Atkins covers an aspect of this in an early chapter of More than a Game. On the flip-side, the kind of ultra-easy/cheat quests being set up in City of Heroes don't sound like they will remain 'fun' for long, in which case they should die out naturally. Games also require a healthy dose of challenge.
Monday, 11 May 2009
Interviews
Have a look at this round up of interviews with game developers of de Blob, Samorost, and Zen Bound fame. Enjoy...
Friday, 1 May 2009
Make a game during your lunch break
I have found this website that is still on its beta phase at the moment; but looks like one to watch in months to come. The website is called Sploder and gives any web surfer the ability to create a basic computer game and share it with people on the community page.
There are two types of games availible to create at the moment; FPS and Platformer. But I think there will be more to come when the following becomes bigger and tools get better. Some of the titles that people have made are rearly good and worth a small 5 minute play during a break.
You can find the site at www.sploder.com and see what you think
Cheers
Monday, 20 April 2009
Nintendo DSi -- defective by design
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All this adds up to making up and coming free/open consoles like OpenPandora and the Fuzebox all the more attractive for game hackers and hobbyist developers. By supporting systems that actively go against the grain of locking users into proprietary development platforms, we encourage the development of free software games.
How can you fight this? Not buying the Nintendo DSi would be one way. By not buying it, we send a message to Nintendo and the game companies that this is unacceptable. Namco Bandai is the first third-party developer to support DSi -- contact them, and Nintendo below.
* Nintendo: nintendopower@futureus.com and Nintendo's online support
* Namco Bandai: support@namcobandaigames.com
Sunday, 12 April 2009
Referencing Images
So... how do you use images?
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figure 02 Kane & Lynch: Dead Men nightclub level in panic - www.msxbox-world.com
Thursday, 9 April 2009
Second Life on the Move
I have been listenng to some podcasts this afternoon and have came across a japanese company which makes apps for the ipod touch and the iphone called Genkii.
They have been around for about a year and have just brought out Sparkle which I think is going to be a killer app for the platform called Sparkle, it is basically Second Life for the Ipod Touch and Iphone, which potentially boasts many of the features that Second Life has, but portable and can be played anywhere (Well for the Iphone at least, Ipod touch will have to find a wi-fi point)
But as they are also bring out some interactive mediaas well soon, they might be worth keeping an eye on the company to see what they do next.
The link to the side is
http://genkii.com/index.html
Just hope they will do one for Google Phones soon, as don't want to miss out
Cheers People
Resident Evil Essay - 1st Draft
You can find it at the link below and any feedback (if you do read it would be gratefull)
The link is http://www.box.net/shared/h2jhz5ssrb
Cheers
Luke
The Evolution of Gamer and Gaming Culture
Gamer and Gaming culture has never been at the foreground of society but still plays a large part in todays’ world.
In this essay I will be looking at the evolution of Gamer and Gaming culture from its roots in the old school arcades to its modern day living room counter part in order to document and analyse the changes that have occurred to it over the last few decades.
In order to fully understand the evolution of a new culture I will look into several aspects of it which include the people involved, the taboos & commandments, the effect on popular culture and the rate of change.
Due to the industries growth and the application of high end technology and innovative interaction methods gaming culture has changed to span a broad spectrum of peoples some who take part intentionally and some who are a part of it just by starting to enjoy games.
Essay Structure:
Research and define key generations of gaming culture where the most impact was made
Find statistics describing the average amount of people in the
Compare each advancement in culture and technology for each generation and how these two areas affected by each other.
Research on advances in technology and gameplay.
Describe how gaming culture has merged into todays popular culture
Compare taboos within society from today and several years ago. Describe how the changes in general society occurred and give opinion on why it happened.
Conclusion
Conclude with overall findings and come up with a fact based opinion about the evolution of gamer and gaming culture.
Sunday, 5 April 2009
Casual Gamer: True or False
History and Analysis by Ravelle Leacock
I am going to discuss the impact of the gaming industry today, and the innovations which have paved the way for easier accessibility for the unconventional gamer. I shall be asking the question: (Casual Gamer: True or False)
Within the essay I will be identifying the notion of fads that gaming may have had, and whether those fads still exist.
From the past ten years, the way that gaming has evolved has been extremely positive, a lot of that success was due to technology progressing, whether it be graphical and processing power or hardware interfaces.
Structure of the Essay
Main points to focus on
- Look at and research all consoles which have been released within the past 10 years.
Compare each console from old gen to next gen, and highlight each consoles’ demographic.
- Look and research major titles for each platform.
Compare major titles for each console and highlight each games’ demographic.
- Research Technology within the industry
Look at technology used for gaming and look at technology used for non-gaming i.e. films CGI.
- General thoughts of consumers
Take out a survey between hardcore gamers and causal gamers and identify a general consensus between each.
Video Games As Art - Nintendo Style
- Orbient
- Rotohex
- Cubello
- Decode
- Picopict
- Somnium
- Hacolife
- Nalaku
Friday, 3 April 2009
GAMES GRADS CANCELLED
Friday, 27 March 2009
Thursday, 26 March 2009
When I grow up, I want to go to Youtube University
I was just reading Lifehacker and their top story of the day is that Youtube has launched their own educational protal from their website called YoutubeEDU featuring lectures from Universitys and Colleges from all over the world.
Going to have a propper look through the channels they have up at the moment, but they are part of lectures and even some full ones, all of them can be put on the ipods or Mp4 players as well for your convenience.
The Link is:
http://www.youtube.com/edu
Cheers Dudes
Games & Learning
Link to the video from this article.
The Point and Click strikes back
Charles Cecil talks Broken Sword Directors Cut and why point and click adventures are back
Tuesday, 24 March 2009
Ready Set... Point and Click
Monday, 23 March 2009
Unraveling Xi (Well trying to)
I hav just logged onto Playstation Home and have found some weird grafitti on the walls, I thought that it was a piece of promo for a game but actually is a launchpad for a new game for the Playstation Home and possibly Network too.
It is an alternate reality game called Xi and apparently is like a real time scavenger hunt much like The Lost Experience and Perplex City discussed at the beggining of the course.
The servers are at bursting point at the moment, but when it quietens down should be good to have a look at.
There is an artical on Kotaku at the moment about it, so have a look and see what you think.
Sunday, 22 March 2009
X48 and Game Jamming
I think one of the things that is so interesting is the use of web 2.0 technologies to publicise the event and follow its progress (YouTube, twitter, blogging, facebook, Flicker, daytum, Last.FM play lists).
Thursday, 19 March 2009
InterfaceLIFT - Bit of Randomness
Nothing to do with the blog, but just wanted to share this as it is a great little website. Its a wallpaper website that is full of user content, but there are some good wallpapers on pictures on here which are free to use.
The website is http://interfacelift.com/
See what you think and enjoy some good backgrounds for your computer
Violence in Video Games
Wednesday, 18 March 2009
Mountain Dew Gets Warcrafted
I have just found this on Kotaku and thought it would be useful for Alex's work at the moment. Mountain Dew have released a special Warcraft edition of their drink called Game Fuel. They have done this a few times before with some other games such as Halo 3 and Metal Gear Solid 3 (if I am thinking right)
You can find the link at
http://kotaku.com/5173387/world-of-warcraft-the-soft-drink
Cheers
Luke
Tuesday, 17 March 2009
Student Presentations - Peer Review
As those that presented for the H&A3 module will know I run a system of peer review with presentations, some of the marking criteria have changed so i thought i would release a copy of this terms peer marking sheet for you to see before you present
Monday, 16 March 2009
Charlie Brooker on Gaming. What's not to like?
Harsh, vitriolic, and amusing all at the same time. Just a short comment on the popularity of videogames and their sometimes deceptively un-intuitive interfaces. Not very deep but Brooker is always, in the very least, perceptive if you can shift through the swear words.
If he could team up with a design team and publisher, do you think a videogame from his imagination would rival his reality TV parody Dead Set (2008)? I'd buy it.
Sunday, 15 March 2009
Resident Evil 5 - I Take It All Back
Not In Thursday's Lecture, I said that I was not going to buy Resident Evil 5 and said how bad the demo was. But I won some money and ended up buying it after saw a video of Chris and Wesker fighting each other, so was hooked there and then.
I do take it all back though, the demo was bad but the game is so much better and the team based game mechanics work very well, even if they are a bit wooden and glitchy.
So I think I have learned a lesson in all this which is don't judge a game on the demo that is released (before or after the game has been released)
See you all soon
Are Games Good For Learning - Academic Paper
I have been doing research for my presentation/essay and came across a usefull paper for ste matthews presentation. It poses the question are "Video Games Good For Learning?" and I have read the first few pages and looks good.
It is a bit old now as one of its focuses is Thief: Deadly Shadows and Dues Ex, but can be applied to modern games easily me thinks.
You can find the paper at the following URL
http://www.academiccolab.org/resources/documents/MacArthur.pdf
Cheers People
Saturday, 14 March 2009
Presentation Abstract - Title Change (Bio-Terrorism to Terrorism)
Sorry about the late notice of this, but I have decided to change the title of my presentation to include all forms of terrorism and not Bio Terrorism imparticular. I have been doing research tonight and have found out that my terrorism research contains more infomation than the bioterrorism research to going to include both in the presentation/essay.
Hope this is OK and see you all next week
Luke
Thursday, 12 March 2009
Resident Evil Research - Gametrailers Retrospective
I have played all of the titles in the series already, but have been watching this retrospective in case I have missed anything in the story timeline.
I thought if people haven't seen it, it is a good video to watch just to recap over the series.
You can find the video at http://www.gametrailers.com/player/46616.html
Wednesday, 11 March 2009
Student Presentations
Damian Redman - Jumping out of the medias scapegoat
Controversy and the games industry have sat hand in hand for years, the most famous and historic example being the Grand Theft Auto series. So many gameplay decisions made by GTA’s creators whether made to be satirical or not have been contested by the media. The biggest scandal surrounding the 2004 adaption Grand Theft Auto: San Andreas and it ‘hot Coffee’ Feature.
Naturally when its latest instalment Grand Theft Auto 4 hit shelves April 2008, it was going to also meet the same fate at the hands of the media. However another game that shares countless similarities to the Grand Theft Auto series has emerged and has been able to avoid the controversy scapegoating by the Media, this game in question is Saints Row 2.
Through comparing the four biggest elements to Grand Theft Auto’s controversial status, Violence, Sexual Content, Drug and alcohol abuse with strong examples in Saints Row 2 to reveal in what ways volition Inc, Saints row 2 developers, tackled these highly taboo elements in the media’s eyes and were able to dispense the controversy. As well as the controversy angle both games will be summarised in their genre role to discuss which matches it the best.
Tuesday, 10 March 2009
The Starving Video Game Artist
Monday, 9 March 2009
The Impact of Video games as virtual worlds for positive learning and development.
Here is a brief abstract of the topic I will be researching this semester.
Video games have for many years been researched as activities that promote the learning of an individual as they can allow for personal, meaningful experiences and developmental growth. Virtual worlds are increasingly having a more significant impact upon society as an effective method of aiding in human development and learning through the participation in an activity that many class as fun and entertaining. The real world value of video game play cannot be underestimated as further study into the theory and practice of creating a game allows for increasingly more accurate representations of important aspects intrinsic to positive human development. This does not even take into consideration the abundance of games intentionally designed to promote learning that are now being crafted for specific purposes, allowing individuals to have a truly interactive and experiential method from which to learn skills. While there are certainly stories of people allowing video games to impact their lives to their own detriment, in general and with regards to the vast majority, video game play promotes the development of the individual. It is through participation in video gaming as a voluntary activity, that a person becomes challenged to overcome obstacles and in many cases is not only developing personal skills but is also learning what can be classed as the virtual embodiment of cultural and social practices.