Showing posts with label Andrew Bennison. Show all posts
Showing posts with label Andrew Bennison. Show all posts

Friday, 3 April 2009

GAMES GRADS CANCELLED

Just in case some of you who were intending to go didnt know, games grads has been cancelled. Chances are you already do know its just i went to register and it said it has been postponed up until next year.

Tuesday, 17 March 2009

Student Presentations - Peer Review


As those that presented for the H&A3 module will know I run a system of peer review with presentations, some of the marking criteria have changed so i thought i would release a copy of this terms peer marking sheet for you to see before you present

Wednesday, 11 March 2009

Student Presentations

Can ALL students book a place to present their work for this module on Doodle. Students can only book one slot and each slot can only be book once (Doodle has improved since last term). Presentation slots are on a first come first served basis... Students should keep in mind that the presentation is of a work in progress but should be of a professional and academic nature. Presentations constitute 25% of your final mark and will be peer reviewed. Please go to http://www.alanhook.co.uk/CVG_HA4/pa2_ha4_0809.pdf for further guidance.

For those that haven't used Doodle before please visit the doodle site here type your name in the box, pick your time on the day you prefer and click save. I will be monitoring the site to make sure people are taking part and that it is running smoothly.

Saturday, 7 March 2009

Andrew Bennison's H&A research topic: The role of videogames in the 21st Century Society

Despite video games existing since the 1960’s it is only in recent years that they have achieved widespread popularity with the public and gained a popular place in society. For many years Video Games were looked upon as toys for children and teenagers and thus shunned in the same manner mediums such as comics have suffered.

The industry’s endurance to expand into the mainstream market has paid off making it quite clear that video games are here to stay. This is only further ramified by the industry now trying to bridge the gap between the casual and hardcore market to allow spill-over each way in turn making more sales.

Video games are already playing a huge role within society almost as much as music, film and television and this is rising at an exponential rate every month. As this is a new frontier for a relatively new medium making an impact on society I would like to research said impact and evaluate what video games mean to individuals, our culture / society and of course the industry itself.

Methods of research

o Interviews

· Friends

· Family Members

· Developers

· Online friends

o Websites

· Gamasutra

· Kotaku

· Developer blogs

o Journals and studies

· Industry magazines / websites

· Online