Cory Doctorow over at
Boing Boing posted
this interesting article on user-generated content in MMORPG
City of Heroes:

Does anyone here play
City of Heroes or have any experience of the kind of exploitation mentioned? Do you think it really counts as exploitation or should it just be thought of as a 'rules are meant to be broken' scenario.
Personally, I maintain that when game developers loosen their grasp on the reigns of a project, they have to expect that players will find all sorts of other ways to have fun in-game, ways which aren't necessarily envisioned by the design team. I think Barry Atkins covers an aspect of this in an early chapter of
More than a Game. On the flip-side, the kind of ultra-easy/cheat quests being set up in
City of Heroes don't sound like they will remain 'fun' for long, in which case they should die out naturally. Games also require a healthy dose of challenge.