Thursday, 9 April 2009
Second Life on the Move
I have been listenng to some podcasts this afternoon and have came across a japanese company which makes apps for the ipod touch and the iphone called Genkii.
They have been around for about a year and have just brought out Sparkle which I think is going to be a killer app for the platform called Sparkle, it is basically Second Life for the Ipod Touch and Iphone, which potentially boasts many of the features that Second Life has, but portable and can be played anywhere (Well for the Iphone at least, Ipod touch will have to find a wi-fi point)
But as they are also bring out some interactive mediaas well soon, they might be worth keeping an eye on the company to see what they do next.
The link to the side is
http://genkii.com/index.html
Just hope they will do one for Google Phones soon, as don't want to miss out
Cheers People
Resident Evil Essay - 1st Draft
You can find it at the link below and any feedback (if you do read it would be gratefull)
The link is http://www.box.net/shared/h2jhz5ssrb
Cheers
Luke
The Evolution of Gamer and Gaming Culture
Gamer and Gaming culture has never been at the foreground of society but still plays a large part in todays’ world.
In this essay I will be looking at the evolution of Gamer and Gaming culture from its roots in the old school arcades to its modern day living room counter part in order to document and analyse the changes that have occurred to it over the last few decades.
In order to fully understand the evolution of a new culture I will look into several aspects of it which include the people involved, the taboos & commandments, the effect on popular culture and the rate of change.
Due to the industries growth and the application of high end technology and innovative interaction methods gaming culture has changed to span a broad spectrum of peoples some who take part intentionally and some who are a part of it just by starting to enjoy games.
Essay Structure:
Research and define key generations of gaming culture where the most impact was made
Find statistics describing the average amount of people in the
Compare each advancement in culture and technology for each generation and how these two areas affected by each other.
Research on advances in technology and gameplay.
Describe how gaming culture has merged into todays popular culture
Compare taboos within society from today and several years ago. Describe how the changes in general society occurred and give opinion on why it happened.
Conclusion
Conclude with overall findings and come up with a fact based opinion about the evolution of gamer and gaming culture.
Sunday, 5 April 2009
Casual Gamer: True or False
History and Analysis by Ravelle Leacock
I am going to discuss the impact of the gaming industry today, and the innovations which have paved the way for easier accessibility for the unconventional gamer. I shall be asking the question: (Casual Gamer: True or False)
Within the essay I will be identifying the notion of fads that gaming may have had, and whether those fads still exist.
From the past ten years, the way that gaming has evolved has been extremely positive, a lot of that success was due to technology progressing, whether it be graphical and processing power or hardware interfaces.
Structure of the Essay
Main points to focus on
- Look at and research all consoles which have been released within the past 10 years.
Compare each console from old gen to next gen, and highlight each consoles’ demographic.
- Look and research major titles for each platform.
Compare major titles for each console and highlight each games’ demographic.
- Research Technology within the industry
Look at technology used for gaming and look at technology used for non-gaming i.e. films CGI.
- General thoughts of consumers
Take out a survey between hardcore gamers and causal gamers and identify a general consensus between each.
Video Games As Art - Nintendo Style
- Orbient
- Rotohex
- Cubello
- Decode
- Picopict
- Somnium
- Hacolife
- Nalaku