Showing posts with label Innovative design. Show all posts
Showing posts with label Innovative design. Show all posts

Sunday, 12 April 2009

Referencing Images

I thought that I would write a post to help guide students in the use of images in their essays. I will show you through example but first I think that it is important to say that the use of images should be illustrative not decorative. Images, especially when writing about a visual media like games are very important to reinforce your points but they should be there to illustrate your points not to decorate your essays, this is the same for graphs and charts.

So... how do you use images?

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Kane & Lynch: Dead Men (2007) shows innovation in it's level design, creating spaces of play that are immersive and atmospheric. One of the most engaging level designs to evoke tension and an overwhelming sensory experience takes place in a night club. As you enter the club atmosphere the level teems with people dancing to the heavy thumbing of a bass beat. The level is dark and confusing, as a player you are informed that you must traverse this disorientating environment in order to achieve the levels goals. The level is simple in its layout and structure but becomes complex as you try to manoeuvre through the crowds in this dark and bewildering space (figure 01).

figure 01 Kane & Lynch: Dead Men nightclub level

You are required to move from one end of the level, achieve a goal and return to the club entrance again. On your return across the club it becomes necessary to shoot your gun which triggers mass panic and shifts the atmosphere of the space from one of disorientation to a explosion of unrest. The player is usually required to shoot their weapon while stood on a balcony overlooking the crowd, this event is deliberately triggered here so that the player can view the magnitude of the task ahead. The play now shifts to protecting your team mate within the crowd where it is hard to distinguish ravers in distress from opponents (figure 02).

figure 02 Kane & Lynch: Dead Men nightclub level in panic
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After by Bibliography which will state all of my referenced texts i will have a page with a list of images which would look something like this

figure 01 Kane & Lynch: Dead Men nightclub level - http://www.gamingsteve.com
figure 02 Kane & Lynch: Dead Men nightclub level in panic - www.msxbox-world.com

You don't need the full URL as these can sometimes be massive, if you have used google images then they usually have a short site URL under the image that you can cut and paste. If the image is a screen shot you have taken yourself or a graph that you have made from your findings then you just need to say where it has come from so you would write something along the lines of "screenshot of gameplay" or "graph composed of findings from ..."

You also need to reference tables in the same way, so if you have analysed data you need to but "table 01 collated research from questionnaire" and you can make reference to the table in the same way as you would an image.

Friday, 27 March 2009

FEZ




Polytron have just released their new trailer for the eagerly (by me anyway) awaited game FEZ. I think that it looks amazing and sits somewhere between Edwin Abbott's 1884 novel Flatland (now available online) one of the most amazing books, and Super Mario Galaxy and Paper Mario

IGS 2007 - 'Innovation in Indie Games'

Tuesday, 24 March 2009

Ready Set... Point and Click

I have always been a fan of point and click adventure games (especially the Monkey Island series) so I have devoted some time today to play Double Fines new mini game to comemorate Tim Schafer hosting the GDA Choice awards... I thought i'd share. (if anyone can find the 22nd joke you are a better man than me, I have one half of a joke on a sticky note left). It is amazing what you can do inside a browser game...

(It is well worth leaving the room when you have no jokes, then with some... i couldn't tell you what happens when you have all of them)

Sunday, 22 March 2009

X48 and Game Jamming

I thought that i would draw the class' attention to this event that has been running this weekend... The X48 GameCamp at the University of Derby. I have been following this as it has developed over the weekend after latching onto it as it flew by on my blog dashboard of updates from Wonderland. As an event closely relating to the idea of Indie Game Jams and the Global Game Jam discussed in the first session.


I am not sure how i feel about the corporate sponsorship of these sorts of indie events as it seems to fit somewhere between "Cool Hunting" and good publicity.

I think one of the things that is so interesting is the use of web 2.0 technologies to publicise the event and follow its progress (YouTube, twitter, blogging, facebook, Flicker, daytum, Last.FM play lists).


(I think we could all learn a little from this approach)

I think that it is also interesting to see the idea of a Jam with XNA rather than Flash or the ipod dev tools seen at a lot of other Jams.

Tuesday, 10 March 2009

The Starving Video Game Artist

Check out this interview with Jason Rohrer on IGN. Really interesting for those on both sides of the debate regarding art vs product, game artists and the economic decline, freeware vs platform games, and his games in general.

Sunday, 8 March 2009

Auditorium

I know that innovation isn't exactly the best place to go at the moment as a topic and it is all a little touch and go, (i think that maybe things have got a little "blue sky" so they will be reined back in this week... but before i do...) here is a game i wanted to share, I thought it would be appropriate as we have people that have joined us from the music module. This is one of my all time favorite browser games.