Showing posts with label Steve Mathews. Show all posts
Showing posts with label Steve Mathews. Show all posts

Friday, 3 April 2009

GAMES GRADS CANCELLED

Just in case some of you who were intending to go didnt know, games grads has been cancelled. Chances are you already do know its just i went to register and it said it has been postponed up until next year.

Tuesday, 17 March 2009

Student Presentations - Peer Review


As those that presented for the H&A3 module will know I run a system of peer review with presentations, some of the marking criteria have changed so i thought i would release a copy of this terms peer marking sheet for you to see before you present

Sunday, 15 March 2009

Are Games Good For Learning - Academic Paper

Hey people

I have been doing research for my presentation/essay and came across a usefull paper for ste matthews presentation. It poses the question are "Video Games Good For Learning?" and I have read the first few pages and looks good.

It is a bit old now as one of its focuses is Thief: Deadly Shadows and Dues Ex, but can be applied to modern games easily me thinks.

You can find the paper at the following URL

http://www.academiccolab.org/resources/documents/MacArthur.pdf

Cheers People

Wednesday, 11 March 2009

Student Presentations

Can ALL students book a place to present their work for this module on Doodle. Students can only book one slot and each slot can only be book once (Doodle has improved since last term). Presentation slots are on a first come first served basis... Students should keep in mind that the presentation is of a work in progress but should be of a professional and academic nature. Presentations constitute 25% of your final mark and will be peer reviewed. Please go to http://www.alanhook.co.uk/CVG_HA4/pa2_ha4_0809.pdf for further guidance.

For those that haven't used Doodle before please visit the doodle site here type your name in the box, pick your time on the day you prefer and click save. I will be monitoring the site to make sure people are taking part and that it is running smoothly.

Monday, 9 March 2009

The Impact of Video games as virtual worlds for positive learning and development.

Here is a brief abstract of the topic I will be researching this semester.

Video games have for many years been researched as activities that promote the learning of an individual as they can allow for personal, meaningful experiences and developmental growth. Virtual worlds are increasingly having a more significant impact upon society as an effective method of aiding in human development and learning through the participation in an activity that many class as fun and entertaining. The real world value of video game play cannot be underestimated as further study into the theory and practice of creating a game allows for increasingly more accurate representations of important aspects intrinsic to positive human development. This does not even take into consideration the abundance of games intentionally designed to promote learning that are now being crafted for specific purposes, allowing individuals to have a truly interactive and experiential method from which to learn skills. While there are certainly stories of people allowing video games to impact their lives to their own detriment, in general and with regards to the vast majority, video game play promotes the development of the individual. It is through participation in video gaming as a voluntary activity, that a person becomes challenged to overcome obstacles and in many cases is not only developing personal skills but is also learning what can be classed as the virtual embodiment of cultural and social practices.