Showing posts with label news article. Show all posts
Showing posts with label news article. Show all posts

Saturday, 16 May 2009

Architecture of evil

Thought provoking read on the architecture of evil in videogame design. Found on BDLGBLOG:

http://bldgblog.blogspot.com/2009/05/evil-lair-on-architecture-of-enemy-in.html


Tuesday, 12 May 2009

User-generated Content

Cory Doctorow over at Boing Boing posted this interesting article on user-generated content in MMORPG City of Heroes:




Does anyone here play City of Heroes or have any experience of the kind of exploitation mentioned? Do you think it really counts as exploitation or should it just be thought of as a 'rules are meant to be broken' scenario.
Personally, I maintain that when game developers loosen their grasp on the reigns of a project, they have to expect that players will find all sorts of other ways to have fun in-game, ways which aren't necessarily envisioned by the design team. I think Barry Atkins covers an aspect of this in an early chapter of More than a Game. On the flip-side, the kind of ultra-easy/cheat quests being set up in City of Heroes don't sound like they will remain 'fun' for long, in which case they should die out naturally. Games also require a healthy dose of challenge.

Monday, 11 May 2009

Interviews




Have a look at this round up of interviews with game developers of de Blob, Samorost, and Zen Bound fame. Enjoy...

Thursday, 26 March 2009

The Point and Click strikes back

In relation to the last post, check out this article on the resurgence of 'Point & Click' games in the Guardian Games Blog (a site worth adding to your live bookmarks/rss feeds)



Charles Cecil talks Broken Sword Directors Cut and why point and click adventures are back

Monday, 16 March 2009

Charlie Brooker on Gaming. What's not to like?

Charlie Brooker in the Guardian discussing gaming.

Harsh, vitriolic, and amusing all at the same time. Just a short comment on the popularity of videogames and their sometimes deceptively un-intuitive interfaces. Not very deep but Brooker is always, in the very least, perceptive if you can shift through the swear words.

If he could team up with a design team and publisher, do you think a videogame from his imagination would rival his reality TV parody Dead Set (2008)? I'd buy it.