Friday 27 March 2009

FEZ




Polytron have just released their new trailer for the eagerly (by me anyway) awaited game FEZ. I think that it looks amazing and sits somewhere between Edwin Abbott's 1884 novel Flatland (now available online) one of the most amazing books, and Super Mario Galaxy and Paper Mario

IGS 2007 - 'Innovation in Indie Games'

Thursday 26 March 2009

When I grow up, I want to go to Youtube University

Hey People

I was just reading Lifehacker and their top story of the day is that Youtube has launched their own educational protal from their website called YoutubeEDU featuring lectures from Universitys and Colleges from all over the world.

Going to have a propper look through the channels they have up at the moment, but they are part of lectures and even some full ones, all of them can be put on the ipods or Mp4 players as well for your convenience.

The Link is:

http://www.youtube.com/edu

Cheers Dudes

Games & Learning

Again from the Guardian Games Blog, this article links to a video of Aleks Krotoski interviewing Henry Jenkins on the relationship of games and learning. Most relevant probably for Steven but of interest to all. As I've said in the past, Henry Jenkins is a big name in game studies, particularly in the USA due to his Congressional testimonies.

Link to the video from this article.




The Point and Click strikes back

In relation to the last post, check out this article on the resurgence of 'Point & Click' games in the Guardian Games Blog (a site worth adding to your live bookmarks/rss feeds)



Charles Cecil talks Broken Sword Directors Cut and why point and click adventures are back

Tuesday 24 March 2009

Ready Set... Point and Click

I have always been a fan of point and click adventure games (especially the Monkey Island series) so I have devoted some time today to play Double Fines new mini game to comemorate Tim Schafer hosting the GDA Choice awards... I thought i'd share. (if anyone can find the 22nd joke you are a better man than me, I have one half of a joke on a sticky note left). It is amazing what you can do inside a browser game...

(It is well worth leaving the room when you have no jokes, then with some... i couldn't tell you what happens when you have all of them)

Monday 23 March 2009

Unraveling Xi (Well trying to)

Hey People

I hav just logged onto Playstation Home and have found some weird grafitti on the walls, I thought that it was a piece of promo for a game but actually is a launchpad for a new game for the Playstation Home and possibly Network too.

It is an alternate reality game called Xi and apparently is like a real time scavenger hunt much like The Lost Experience and Perplex City discussed at the beggining of the course.

The servers are at bursting point at the moment, but when it quietens down should be good to have a look at.

There is an artical on Kotaku at the moment about it, so have a look and see what you think.
For those students keen on viewing the film As Real As Your Life which was briefly discussed during the History and Analysis 3 module and was planned to be shown as part of the "Becoming Cyborg" lecture on the 12th March there will be another chance to view this movie on 30th March at 6pm at MMU as part of the Technolust season that is currently screening.

For those that have not seen the trailer for this short film i have embeded it below

This screening will be a double bill of As Real As Your Life and the Korean film I'm A Cyborg But That's OK

Sunday 22 March 2009

X48 and Game Jamming

I thought that i would draw the class' attention to this event that has been running this weekend... The X48 GameCamp at the University of Derby. I have been following this as it has developed over the weekend after latching onto it as it flew by on my blog dashboard of updates from Wonderland. As an event closely relating to the idea of Indie Game Jams and the Global Game Jam discussed in the first session.


I am not sure how i feel about the corporate sponsorship of these sorts of indie events as it seems to fit somewhere between "Cool Hunting" and good publicity.

I think one of the things that is so interesting is the use of web 2.0 technologies to publicise the event and follow its progress (YouTube, twitter, blogging, facebook, Flicker, daytum, Last.FM play lists).


(I think we could all learn a little from this approach)

I think that it is also interesting to see the idea of a Jam with XNA rather than Flash or the ipod dev tools seen at a lot of other Jams.